How I lead
I want designers involved while a product direction can still change. I help them build the judgment to challenge assumptions and make hard decisions alongside their Product and Engineering partners. Staying close to the work lets me help turn those decisions into a real experience.
Creative partnership
I expect designers to challenge product strategy, and I expect Product and Engineering to push on design decisions too. The work gets better when everyone feels responsible for the experience and comfortable questioning an idea, regardless of where it came from.
Influence through the work
An early design can make a strategic question easier to discuss. I use exploration to open up the options, and research when we need evidence to move past competing opinions. Sometimes I need to push hard on a direction. Other times, I can help another designer lead the conversation.
Impact over output
Before we put a lot of design time into something, I want to be clear about the problem and what would tell us we're on the right track. I like ambitious ideas, and I want to test the parts we're least sure about before we commit to them.
Craft that holds up in the product
A strategy can sound convincing until you see it in a real interaction. I stay close to critique and validation because that's where we find out whether the details really work for someone using the product.
Helping people do their strongest work
I try to be specific about expectations and give feedback people can use. I also want designers to have the confidence to make calls themselves, without waiting for me to weigh in on everything.
Making the unclear parts of design work concrete
Some expectations sound clear until people have to apply them. When I see that happening, I try to give people something useful to work from, whether it's guidance on growing as a designer or knowing what to bring to a review. Several of these approaches started with my team and were shared more widely.
Developing designers
I wanted designers to have a clearer sense of what growth looked like in their actual work.
Career expectations
I wrote level-by-level guidance so designers could use our competency framework in conversations about growth, then kept it current as the framework changed.
Craft guidance
I put together a guide to what strong craft looks like in everyday design work and how expectations change as designers grow.
Influence framework
The framework outlines four ways to influence decisions, with guidance on when each is useful and a self-assessment for designers.
Improving how teams work
We needed reviews and project processes that people could use without guessing what was expected.
Reviews and deliverables
I made the purpose of each review clearer, including what designers should bring and which decisions the conversation needed to support.
Project playbooks
I wrote playbooks for strategic work, iterative projects and internal pitches so teams knew whom to involve along the way.
Design leadership feedback
I clarified when a project needed input from our Head of Design, and what kind of feedback would be useful at that point.
Strengthening the organization
A few things that helped my team turned out to be useful for other design leads, too.
Engagement analysis
I dug into survey trends and cross-functional benchmarks, then shared the approach with other design leads.
Team planning
I mapped upcoming work against the design experience each area needed, and used that to inform staffing decisions.
Calibration artifacts
For performance calibration, I paired examples of designers' work with specific evidence of impact. The format was later used more broadly.
Helping designers grow and making the team stronger
I've put a lot of attention into the day-to-day experience of being on the team. Clear expectations and real opportunities to grow matter to me, as does making sure good work gets recognized. Over three annual surveys, the engagement results have improved substantially.
+37
Favorable team engagement, 2024–2026
Percentage-point improvement across three annual surveys
Where scores improved most
- Feeling of belonging+43
- Feeling energized at work+40
- Motivation to go beyond+36
- Clarity on what's expected+29
- Opportunities to learn+26
- Sense of accomplishment+24
Percentage-point improvement since 2025
Where we scored above the design org
- Work-life blend+29
- Work process+17
- Performance & accountability+16
- Training+15
- Respect+14
- Belonging+11
Percentage points above the design org average
0
Voluntary attrition over the past three years
No one on my team has left voluntarily during that period.